Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a challenging task when players interact with a complex game scene. We present a real-time crowd rendering system that efficiently manages multiple types of character data on the GPU and integrates seamlessly with level-of-detail and visibility culling techniques. The character data, including vertices, triangles, vertex normals, texture coordinates, skeletons, and skinning weights, are stored as either buffer objects or textures in accordance with their access requirements at the rendering stage. Our system preserves the view-dependent visual appearance of individual character instances in the crowd and is executed with a fine-grained paralleliz...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Pure geometric techniques have emerged as viable real-time alternatives to those traditionally used ...
Abstract. In modern games, rendering a massive scene with a large number of animated character is im...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
High-quality, detailed animated characters are often represented as textured polygonal meshes. The p...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Pure geometric techniques have emerged as viable real-time alternatives to those traditionally used ...
Abstract. In modern games, rendering a massive scene with a large number of animated character is im...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
High-quality, detailed animated characters are often represented as textured polygonal meshes. The p...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Current simulation applications are mainly focused on the efficient management of scenarios with sta...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Pure geometric techniques have emerged as viable real-time alternatives to those traditionally used ...