Real-time crowd visualization has recently attracted quite an interest from the graphics community and, as interactive applications become even more complex, there is a natural demand for new and unexplored application scenarios. However, the interactive simulation of complex environments populated by large numbers of virtual characters is a composite problem which poses serious difficulties even on modern computer hardware. In this paper we look at methods to deal with various aspects of crowd visualization, ranging from collision detection and behaviour modeling to fast rendering with shadows and quality shading. These methods make extensive use of current graphics hardware capabilities with the aim of providing scalability without compro...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
The simulation of human massive crowds play an important role in real-time application such as games...
Crowd simulations are attracting increasing attention from both academia and the industry field and ...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
This paper introduces a framework for real-time simulation and rendering of crowds navigating in a v...
The simulation of human massive crowds play an important role in real-time application such as games...
Crowd simulations are attracting increasing attention from both academia and the industry field and ...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...