Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to appearing uninhabited. There has been a large amount of research on simulation, animation and rendering of crowds, but in most cases they seem to be treated separately as if the limitations in one area did not affect the others. At the end of the day the goal is to populate environments with as many characters as possible in real time, and it is of little use if one can for instance render thousands of characters in real time, but you cannot move more than a hundred due to a simulation bottleneck. The goal of our work is to p...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
The simulation of human massive crowds play an important role in real-time application such as games...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
The simulation of human massive crowds play an important role in real-time application such as games...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
The problem of simulating a crowd to see how it would behave in certain situations or just to create...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...