Nowadays crowd simulation is becoming more important in computer applications such as building evacuation planning, training, videogames, etc., presenting hundreds or thousands of agents navigating in virtual environments. Some of these applications need to run in real time in order to offer complete interaction with the user. Simulated crowds should seem natural and give a good looking impression to the user. The goal should be to produce both the best motion and animation, while minimizing the awkwardness of movements and eliminating or hiding visual artifacts. Achieving simulation, animation and rendering of crowds in real-time becomes thus a major challenge. Although each of these areas has been studied individually and improvements hav...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficient...
This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual char...
This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficient...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficient...
This poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual char...
This paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficient...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Behavioral simulation consists to simulate and animate virtual environments populated by virtual hum...