In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such a...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
The simulation of human massive crowds play an important role in real-time application such as games...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
The simulation of human massive crowds play an important role in real-time application such as games...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Nowadays crowd simulation is becoming more important in computer applications such as building evacu...
Simulation, animation and rendering of crowds has become an important part of real-time applications...