Simulated crowds can be found in a wide range of real-time applications. Examples include urban planning and cultural heritage visualizations, disaster and military training simulations, through to perhaps most prominently the use of virtual crowds purely for entertainment purposes in the gaming industry. Crowd simulation is very much an interdisciplinary concern and its importance has motivated researchers from a variety of fields; including computer graphics, psychology and robotics. This thesis considers the problem purely from a computer graphics perspective and introduces three new techniques to animate and draw a crowd of virtual humans in real-time. Contribution 1 addresses vertex skinning and begins by noting that for scenes in whic...
The simulation of human massive crowds play an important role in real-time application such as games...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
this article, we present a technique for efficiently rendering a large crowd of characters while tak...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
The simulation of human massive crowds play an important role in real-time application such as games...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
this article, we present a technique for efficiently rendering a large crowd of characters while tak...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
The simulation of human massive crowds play an important role in real-time application such as games...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...