Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Games and Virtual Reality simulations. The advantage with crowd rendering in movies is that the entire rendering process can be done off-line. And hence computational power is not much of an overhead. However, applications like Games and Virtual Reality Simulations demand real-time inter-activity. The sheer processing power demanded by real time interactivity has, thus far, limited crowd simulations to specialized equipment. In this thesis we try to address the issue of rendering and visualizing a large crowd of animated figures at interactive rates. Recent trends in hardware capabilities and the availability of cheap, commodity graphics cards c...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
The wide use of computer graphics in games, entertainment, medical, architectural and cultural appli...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...