Abstract. We discuss several steps in the process of simulating and visualizing large and varied crowds in real time for consumer-level computers and graphic cards (GPUs). Animating varied crowds using a diversity of models and animations (assets) is complex and costly. One has to use models that are expensive if bought, take a long time to model, and consume too much memory and computing resources. We discuss methods for simulating, generating, animating and rendering crowds of varied aspect and a diversity of behaviors. Efficient simulations run in low cost systems because we use the power of modern programmable GPUs. One can apply similar technology using GPU clusters and HPC for large scale problems. Such systems scale up almost linearl...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Real-time crowds significantly improve the realism of virtual environments, therefore their use has ...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a ch...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
Real-time crowd visualization has recently attracted quite an interest from the graphics community a...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...