This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using CUDA technology. The analysis of frame rates is conducted to compare the crowd simulation on parallel GPU platform and on a single processor. The result shows that the crowd simulation on a parallel GPU platform is 15 frames per second for 16, 384 characters. This result is equivalent with the number of frames per second for crowd simulation on a single processor with 576 characters. Thus, the results demonstrate that crowd simulation is more efficient on the parallel GPU platform especially for the large scale data
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
Behavioral models are used in games and computer graphics for realistic simulation of massive crowds...
Abstract—In this paper, we present three parallel cultural algorithms using CUDA-enabled GPUs. First...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Crowd Simulation and Visualization are an important aspect of many appli-cations such as Movies, Gam...
Behavioral models are used in games and computer graphics for realistic simulation of massive crowds...
Abstract—In this paper, we present three parallel cultural algorithms using CUDA-enabled GPUs. First...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...