Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. In particular, these capabilites have been used in crowd simulations for enhancing the crowd rendering, and even for simulating continuum crowds. However, GPUs have not been used for simulating large crowds of com-plex agents, since these simulations require distributed architectures that can support huge amounts of agents. In this paper, we propose a GPU-based multi-agent system for crowd simulation. Concretely, we propose the use of an on-board GPU to im-plement some of the tasks that a distributed server for crowd simulations should perform. The huge nu...
The dynamic nature of agents distribution motivates the investigation on the standardization of dyna...
There are many scientific applications ranging from weather prediction to oil and gas exploration th...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Part 9: Tools and Methods IIInternational audienceThe dynamic nature and common use of agents and ag...
Crowd simulation requires both rendering visually plausible images and managing the behavior of auto...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
International audienceUsing Multi-Agent Based Simulation (MABS), computing resources requirements of...
International audienceMulti-agent-based simulations (MABS) relies on modelling the behavior of indiv...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
The dynamic nature of agents distribution motivates the investigation on the standardization of dyna...
There are many scientific applications ranging from weather prediction to oil and gas exploration th...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Part 9: Tools and Methods IIInternational audienceThe dynamic nature and common use of agents and ag...
Crowd simulation requires both rendering visually plausible images and managing the behavior of auto...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
International audienceUsing Multi-Agent Based Simulation (MABS), computing resources requirements of...
International audienceMulti-agent-based simulations (MABS) relies on modelling the behavior of indiv...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
The dynamic nature of agents distribution motivates the investigation on the standardization of dyna...
There are many scientific applications ranging from weather prediction to oil and gas exploration th...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...