Industry trends in the coming years imply the availability of cluster computing with hundreds to thousands of cores per chip, as well as the use of accelerators. Programming presents a challenge due to this heterogeneous architecture; thus, using novel programming models that facilitate this process is necessary. In this chapter, the case of simulation and visualization of crowds is presented. The authors analyze and compare the use of two programming models: OmpSs and CUDA. OmpSs allows to take advantage of all the resources available per node by combining the CPU and GPU while automatically taking care of memory management, scheduling, communications and synchronization. Experimental results obtained from Fermi, Kepler and Maxwell GPU arc...
Heterogeneous computing has become prevalent as part of High Performance Computing in the last deca...
Crowd simulation requires both rendering visually plausible images and managing the behavior of auto...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
There are many scientific applications ranging from weather prediction to oil and gas exploration th...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Clusters of GPUs are emerging as a new computational scenario. Programming them requires the use of ...
Heterogeneous computing has become prevalent as part of High Performance Computing in the last deca...
Crowd simulation requires both rendering visually plausible images and managing the behavior of auto...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
There are many scientific applications ranging from weather prediction to oil and gas exploration th...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Clusters of GPUs are emerging as a new computational scenario. Programming them requires the use of ...
Heterogeneous computing has become prevalent as part of High Performance Computing in the last deca...
Crowd simulation requires both rendering visually plausible images and managing the behavior of auto...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...