Our objective is to simulate entire cities with the most realistic possible scenario. This kind of systems require a lot of processing power, therefore we use hybrid computer clusters with graphics cards (GPUs). GPUs allow us to accelerate calculations and visualization
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
In recent days, the number of reasons why to be interested in the topic of crowds of agents computer...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
To be realistic, an urban model must include appropriate numbers of pedestrians, vehicles, and other...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the li...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
In recent days, the number of reasons why to be interested in the topic of crowds of agents computer...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
International audienceThis paper presents a methodology to simulate and visualize crowds. Our goal i...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract. We discuss several steps in the process of simulating and visualizing large and varied cro...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We present a set of algorithms for simulat-ing and visualizing real-time crowds in GPU (Gr...
To be realistic, an urban model must include appropriate numbers of pedestrians, vehicles, and other...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the li...
This research is focused on flocking behaviour algorithm to simulate the crowd on parallel GPU using...
Industry trends in the coming years imply the availability of cluster computing with hundreds to tho...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
In recent days, the number of reasons why to be interested in the topic of crowds of agents computer...