We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, textures have been used to replace complex geometry, for example the books on a shelf or the complex foliage on a tree. Using textures in a more general manner is a relatively new area of research. The key idea is that 2D image textures can be used to temporarily represent 3D geometry. Rendering speed is increased if a replacement texture can be used for several frames, since textures can be rendered quickly and independently of model complexity. Because a texture is only correct from a single viewpoint, visual discontinuities, such as misalignment with adjacent ge...
In computer graphics, textures are used to create detail along geometric surfaces. They are less com...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
A texture simplification problem has emerged from our need to present a city model effectively. One ...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
International audienceNumerous real-time applications such computer games or flight simulators requi...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
International audienceThis paper presents a method for texturing any surface using texture samples w...
Visualization of 3D images is becoming more commonplace for a variety of applications including onli...
In computer graphics, textures are used to create detail along geometric surfaces. They are less com...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
A texture simplification problem has emerged from our need to present a city model effectively. One ...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
International audienceIn highly tessellated models, triangles are very small compared to the entire ...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
International audienceNumerous real-time applications such computer games or flight simulators requi...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
International audienceThis paper presents a method for texturing any surface using texture samples w...
Visualization of 3D images is becoming more commonplace for a variety of applications including onli...
In computer graphics, textures are used to create detail along geometric surfaces. They are less com...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...