Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A slightly less studied problem is how to preserve attribute detail on simplified meshes (e.g., color, high-frequency shape details, scalar fields, etc.). We present a general approach that is completely independent of the simplification technique adopted to reduce the mesh size. We use resampled textures (rgb, bump, displacement or shade maps) to decouple attribute detail representation from geometry simplification. The original contribution is that preservation is performed after simplification by building a set of triangular texture patches that are then packed into a single texture map. This general solution can be applied to the output of a...
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing...
A texture simplification problem has emerged from our need to present a city model effectively. One ...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
We present a method for compact encoding of attributes such as normal vectors defined on a triangle ...
In this thesis, we explore "detail maps", a technique that is a combination of texture compression ...
In order to improve the realization and rendering efficiency of a 3D mesh model, patch-base textures...
International audienceView-dependent surface color of virtual objects can be represented by outgoing...
International audienceIn this paper we report on the representation of appearance information in the...
In this paper we propose a new method for the creation of normal maps for recovering the detail on s...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing...
A texture simplification problem has emerged from our need to present a city model effectively. One ...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
This paper proposes an image-based simplification method for textured triangle meshes that preserves...
We present a method for compact encoding of attributes such as normal vectors defined on a triangle ...
In this thesis, we explore "detail maps", a technique that is a combination of texture compression ...
In order to improve the realization and rendering efficiency of a 3D mesh model, patch-base textures...
International audienceView-dependent surface color of virtual objects can be represented by outgoing...
International audienceIn this paper we report on the representation of appearance information in the...
In this paper we propose a new method for the creation of normal maps for recovering the detail on s...
We are investigating techniques for providing smooth transitions when simplifying large, static geom...
Meshes used in real-time applications are usually composed of sub-meshes which contain vertices with...
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing...
A texture simplification problem has emerged from our need to present a city model effectively. One ...
Mesh simplification is an important problem in computer graphics. Given a polygonal mesh, the goal ...