A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify mesh geometry while surface attributes, like texture information, remain stable, the textures have to cover several parameterized triangles (mesh patches). In such cases we have to simplify the surface parameterization along with the geometrical simplification. To minimize visible deviation while simplifying, we need a suitable parameterization and must avoid drastic changes along the patch borders. In this paper we present an algorithm that creates surface patches for multi-resolution meshes. These patches are parameterized to share textures and normal-maps for all possible mesh approximations. To create the patches, we simplify the m...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Surface parameterization has been a well researched topic in computer graphics, due to its importanc...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Surface parameterization is necessary for many graphics tasks: texture-preserving simplification, re...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
The views and conclusions contained in this document are those of the authors and should not be inte...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
International audienceIn recent years, multiresolution modeling has proved to be valuable in 3D geom...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We describe a new mesh clustering method that creates rectangular patches whose texels align across ...
This thesis faces the problem of improving the existing texture atlas of a polygonal model. We targe...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Surface parameterization has been a well researched topic in computer graphics, due to its importanc...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Surface parameterization is necessary for many graphics tasks: texture-preserving simplification, re...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
The views and conclusions contained in this document are those of the authors and should not be inte...
A common representation in 3-D computer vision is the polygonal surface mesh because meshes can mode...
International audienceIn recent years, multiresolution modeling has proved to be valuable in 3D geom...
International audienceThis paper presents a method for texturing any surface using texture samples w...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
We describe a new mesh clustering method that creates rectangular patches whose texels align across ...
This thesis faces the problem of improving the existing texture atlas of a polygonal model. We targe...
We describe a multiresolution representation for meshes based on subdivision, which is a natural ext...
Surface parameterization has been a well researched topic in computer graphics, due to its importanc...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...