International audienceThis paper presents a method for texturing any surface using texture samples while avoiding distortion, discontinuity and repetitiveness. The principle consists in replacing global parameterization of the surface by a serie of local parameterization, and reporting the continuity constraints to the content. For doing this, we make a set of triangular samples whose borders are compatible, we build a mesh of quasi-equilateral triangles on the surface, we project these triangles on the surface using geodesics, and we parameterize each triangular texture patch. We propose solutions to synthesize textures samples having the continuity property in the case of Perlin and Worley procedural textures, and to draw or edit images.C...
International audienceNumerous real-time applications such computer games or flight simulators requi...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
In this paper, we address the problem of how to seamlessly and without repetition artifacts or visib...
Article dans revue scientifique avec comité de lecture.Cet article introduit de nouvelles techniques...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
Colloque avec actes et comité de lecture.This article introduces new techniques for non-distorted te...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
International audienceNumerous real-time applications such computer games or flight simulators requi...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary sur...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
to appearInternational audienceWe present a multi-scale algorithm for mapping a texture defined by a...
Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
In this paper, we address the problem of how to seamlessly and without repetition artifacts or visib...
Article dans revue scientifique avec comité de lecture.Cet article introduit de nouvelles techniques...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
Colloque avec actes et comité de lecture.This article introduces new techniques for non-distorted te...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
Abstract — We present a novel technique for texture mapping on arbitrary surfaces with minimal disto...
International audienceNumerous real-time applications such computer games or flight simulators requi...
In neighborhood-based texture synthesis, adjacent local regions need to satisfy color continuity con...
Abstract—In neighborhood-based texture synthesis, adjacent local regions need to satisfy color conti...