In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that “imitates” the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hi-res meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algo...
Recent years have seen the development of mature solutions for reconstructing deformable surfaces fr...
This article presents the evaluation of a pipeline to develop a high-quality texture mapping impleme...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
In this paper we propose a new method for the creation of normal maps for recovering the detail on s...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We present a new technique to render in real time objects which have part of their high frequency ge...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
This paper presents a new approach for constructing normal maps that capture high-frequency geometri...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Recent years have seen the development of mature solutions for reconstructing deformable surfaces fr...
This article presents the evaluation of a pipeline to develop a high-quality texture mapping impleme...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
In this paper we propose a new method for the creation of normal maps for recovering the detail on s...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We present a new technique to render in real time objects which have part of their high frequency ge...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A s...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
We present a simple technique to improve the perception of an object's shape. Bump mapping is well k...
Because of the rapid evolution of 3D acquisition and modelling methods, highly complex and detailed ...
This paper presents a new approach for constructing normal maps that capture high-frequency geometri...
We describe texture generation methods for complex objects. Recent 3D scanning devices and high-res...
Recent years have seen the development of mature solutions for reconstructing deformable surfaces fr...
This article presents the evaluation of a pipeline to develop a high-quality texture mapping impleme...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...