International audienceNumerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which procedurally determines the texture value at any surface location by aperiodically combining provided patterns according to user-defined controls such as a probability distribution (possibly non stationary). Our algorithm can be implemented on programmable hardware by taking advantage of the texture indirection ability of recent graphics boards. We use explicit and virtual indirection tables to determine the pattern to apply at each pixel as well as its attributes (displacement, scaling, time...). This provides the programmer with a very high resolu...
In this thesis, we present an approach to finding a procedural representation of a texture to replic...
Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimens...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
International audienceWe seek to cover a parametric domain with a set of evenly spaced bands which n...
Dans le sillage de l'augmentation de la puissance graphique des machines grands publics, le domaine ...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
In this thesis, we present an approach to finding a procedural representation of a texture to replic...
Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimens...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Numerous real-time applications such computer games or flight simulators require non-repetitive high...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
The visual complexity of objects does not only come from their shape, but also from their surface ap...
International audienceWe seek to cover a parametric domain with a set of evenly spaced bands which n...
Dans le sillage de l'augmentation de la puissance graphique des machines grands publics, le domaine ...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
In this thesis, we present an approach to finding a procedural representation of a texture to replic...
Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimens...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...