Computer graphics has played a key role in modern entertainment. From videogames to animation, computer graphics allows us to create fantastical imaginary worlds. In this paper, we explore the theory and application of real-time 3D computer graphics. Utilizing the various theoretical techniques, we design and implement a real-time 3D rendering engine utilizing the Vulkan API. This paper provides the foundation of a multi-year project to build a videogame engine with photorealistic visuals
This artifact includes sciprts to run the benchmarks and plot the results of vulkan-sim paper pub...
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an...
With the rapid development of computer hardware and software, the application of computer graphics h...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The master’s thesis submitted deals with realtime rendering of three-dimensional CAD data using Vulk...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
This work presents the design and the features of a flexible realtime 3D graphics engine aimed at th...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
The utility of 3D game engines for delivery of educational content is explored and developed. Emphas...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
With the rapid development of computer software and hardware, the popularity of applications based o...
Abstract: The paper describes a technology of 3D images synthesis on modern presentation s...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
This artifact includes sciprts to run the benchmarks and plot the results of vulkan-sim paper pub...
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an...
With the rapid development of computer hardware and software, the application of computer graphics h...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The master’s thesis submitted deals with realtime rendering of three-dimensional CAD data using Vulk...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with photorealistic rendering and real-time global illumination. Thesis contains o...
This work presents the design and the features of a flexible realtime 3D graphics engine aimed at th...
Abstract. This work presents an architecture for real-time visualization, which is able to render a ...
In today's world, animation, motion picture, advertisement, graphics and video games uses Computer G...
The utility of 3D game engines for delivery of educational content is explored and developed. Emphas...
In today’s world, animation, motion picture, advertisement, graphics and video games uses Computer G...
With the rapid development of computer software and hardware, the popularity of applications based o...
Abstract: The paper describes a technology of 3D images synthesis on modern presentation s...
Maģistra darba mērķis veikt pētījumu par dažādām 3D grafikas atveidošanas iespējām uz mūsdienu dator...
This artifact includes sciprts to run the benchmarks and plot the results of vulkan-sim paper pub...
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an...
With the rapid development of computer hardware and software, the application of computer graphics h...