International audienceInteractive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The render cache is a technique to bridge this performance gap and allow ray-based renderers to be used in interactive contexts by providing automatic sample interpolation, frame-to-frame sample reuse, and prioritized sampling. In this paper we present several extensions to the original render cache including predictive sampling, reorganized computation for better memory coherence, an additional interpolation filter to handle sparser data, and SIMD acceleration. These optimizations allow the render cache to scale to larger resolut...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved ...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Even though computer graphics applications are widely used, they remain challenging to implement and...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The render cache and the edge-and-point image (EPI) are techniques that permit high quality renderi...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
Journal ArticleImprovements in hardware have recently made interactive ray tracing practical for som...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
International audienceWe propose a method to render animation sequences with direct distant lighting...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved ...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Even though computer graphics applications are widely used, they remain challenging to implement and...
International audienceInteractive rendering often requires the use of simplified shading algorithms ...
International audienceInteractive rendering requires rapid visual feedback. The render cache is a ne...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based...
The render cache and the edge-and-point image (EPI) are techniques that permit high quality renderi...
Figure 1: Three example scenes rendered using sample caching. Using caching during walkthrough anima...
Journal ArticleImprovements in hardware have recently made interactive ray tracing practical for som...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
International audienceWe propose a method to render animation sequences with direct distant lighting...
The Render Cache [1,2] allows the interactive display of very large scenes, rendered with complex gl...
We present a framework for progressive and interactive rendering with soft shadows and indirect illu...
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved ...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
Even though computer graphics applications are widely used, they remain challenging to implement and...