International audienceWe propose a method to render animation sequences with direct distant lighting that only shades a fraction of the total pixels. We leverage frequency-based analyses of light transport to determine shading and image sampling rates across an animation using a samples cache. To do so, we derive frequency bandwidths that account for the complexity of distant lights, visibility, BRDF, and temporal coherence during animation. We finaly apply a cross-bilateral filter when rendering our final images from sparse sets of shading points placed according to our frequency-based oracles (generally < 25% of the pixels, per frame)
Rendering realistic images with global illumination is a computationally demanding task and often re...
Computing global illumination in complex scenes is even with todays computational power a demandin...
Accurate simulation of light transport in participating media is expensive, due to the many sca erin...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
In rendering of high quality animations that include global illumination, the final gathering and ir...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Simulation of light transport in a scene is an essential task in realistic image synthesis. However,...
Efficient global illumination computation in dynamically changing environments is an important pract...
Producing high quality animations featuring rich object appearance and compelling lighting effects ...
Rendering realistic images with global illumination is a computationally demanding task and often re...
Computing global illumination in complex scenes is even with todays computational power a demandin...
Accurate simulation of light transport in participating media is expensive, due to the many sca erin...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
In rendering of high quality animations that include global illumination, the final gathering and ir...
In this paper we present a ray tracing based method for accelerated global illumination computation ...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Simulation of light transport in a scene is an essential task in realistic image synthesis. However,...
Efficient global illumination computation in dynamically changing environments is an important pract...
Producing high quality animations featuring rich object appearance and compelling lighting effects ...
Rendering realistic images with global illumination is a computationally demanding task and often re...
Computing global illumination in complex scenes is even with todays computational power a demandin...
Accurate simulation of light transport in participating media is expensive, due to the many sca erin...