Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These advances have brought about the potential for interactive global illumination (IGI) with enhanced realism through physically based lighting. IGI, unlike IRT, has a much higher computational complexity. Furthermore, since non-primary rays constitute the majority of the computation, the rays are predominantly incoherent, making impractical many of the methods that have made IRT possible. Two methods that have already shown promise in decreasing the computational time of the GI solution are interleaved sampling and adaptive rendering. Interleaved sampling is a generalized sampling scheme that smoothly blends between regular and irregular sampli...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Ray tracing algorithms that sample both the light received directly from light sources and the light...
Figure 1: Scene with complete global illumination computed at 1 fps (640 × 480 on 16 dual-AthlonMP 1...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rend...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
We introduce an algorithm for interactive rendering of physically-based global illumination, based o...
Ray tracing algorithms that sample both the light received directly from light sources and the light...
Figure 1: Scene with complete global illumination computed at 1 fps (640 × 480 on 16 dual-AthlonMP 1...
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light s...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Ray tracers are usually regarded as off-line rendering algorithms that are too slow for interactive ...
OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rend...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceThis paper presents a novel and fast technique to combine interleaved sampling...
International audienceIn the context of realistic image synthesis, many stochastic methods have been...