OptiX, a programmable ray tracing engine, has been recently made available by NVidia, relieving rendering researchers from the idiosyncrasies of efficient ray tracing programming and allowing them to concentrate on higher level algorithms, such as interactive global illumination. This paper evaluates the performance of the Instant Global Illumination algorithm on OptiX as well as the impact of three di fferent optimization techniques: imperfect visibility, downsampling and interleaved sampling. Results show that interactive frame rates are indeed achievable, although the combination of all optimization techniques leads to the appearance of artifacts that compromise image quality. Suggestions are presented on possible ways to overcome the...
Figure 1: Images from various applications built with OptiX. Top: Physically based light transport t...
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Abstract. OptiX, a programmable ray tracing engine, has been recently made available by NVidia, reli...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
The NVIDIA ® OptiX ™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other ...
Physically-based synthesis of high quality imagery, including global illumination light transport ph...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Figure 1: Images from various applications built with OptiX. Top: Physically based light transport t...
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Abstract. OptiX, a programmable ray tracing engine, has been recently made available by NVidia, reli...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
The NVIDIA ® OptiX ™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other ...
Physically-based synthesis of high quality imagery, including global illumination light transport ph...
Global illumination algorithms provide a way to model the different light transport phenomena seen i...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
The Hardware implementations of the Ray Tracing algorithm are analyzed. A possibility of not all pix...
Recent advances have made interactive ray tracing (IRT) possible on consumer desktop machines. These...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Figure 1: Images from various applications built with OptiX. Top: Physically based light transport t...
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for ...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...