Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enables random retrieval of values. The main limitation lies in the poor scaling with respect to resolution. Sparse voxel DAGs (Directed Acyclic Graphs) overcome this hurdle and offer high-resolution representations for real-time rendering but only handle static data. We introduce a novel data structure to enable interactive modifications of such compressed voxel geometry without requiring de- and recompression. Besides binary data to encode geometry, it also supports compressed attributes (e.g., color). We illustrate the usefulness of our representation via an interactive large-scale voxel editor (supporting carving, filling, copying, and painti...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
A new visualization technique is reported, which dramatically improves interactivity for scientific ...
International audienceWe present two learning-based methods for coding point clouds geometry. The tw...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
Processing and visualizing large scale volumetric and geometric datasets is mission critical in an i...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
A new visualization technique is reported, which dramatically improves interactivity for scientific ...
International audienceWe present two learning-based methods for coding point clouds geometry. The tw...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
In this thesis, we explore detailed voxel scene compression methods and editing thereof with the goa...
Processing and visualizing large scale volumetric and geometric datasets is mission critical in an i...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
A new visualization technique is reported, which dramatically improves interactivity for scientific ...
International audienceWe present two learning-based methods for coding point clouds geometry. The tw...