We show that a binary voxel grid can be represented orders of magnitude more efficiently than using a sparse voxel octree (SVO) by generalising the tree to a directed acyclic graph (DAG). While the SVO allows for efficient encoding of empty regions of space, the DAG additionally allows for efficient encoding of identical regions of space, as nodes are allowed to share pointers to identical subtrees. We present an efficient bottom-up algorithm that reduces an SVO to a minimal DAG, which can be applied even in cases where the complete SVO would not fit in memory. In all tested scenes, even the highly irregular ones, the number of nodes is reduced by one to three orders of magnitude. While the DAG requires more pointers per node, the memory co...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...