An application may have to load an unknown 3D model and, for enhanced realistic rendering, precompute values over the surface domain, such as light maps, ambient occlusion, or other global-illumination parameters. High-quality uv-unwrapping has several problems, such as seams, distortions, and wasted texture space. Additionally, procedurally generated scene content, perhaps on the fly, can make manual uv unwrapping impossible. Even when artist manipulation is feasible, good uv layouts can require expertise and be highly labor intensive. This paper investigates how to use Sparse Voxel DAGs (or DAGs for short) as one alternative to avoid uv mapping. The result is an algorithm enabling high compression ratios of both voxel structure and colors...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry,...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry,...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
In computer graphics, the goal of photorealistic rendering algorithms is to create con-vincing image...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the sto...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
mage-based 3D reconstruction remains a competitive field of research as state-of-the-art algorithms ...
We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry,...