The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, while smaller-scale features usually are parameterized over the surface of the object. Such features include, but are not limited to, color details, small-scale surface-normal variations, or even view-dependent properties required for the light-surface interactions. This thesis is a collection of four papers that focus on new ways to compress and efficiently utilize surface data in 3D for real-time usage.In Paper IA and IB, we extend upon the concept of sparse voxel DAGs, a real-time compression format of a voxel-grid, to allow an attribute mapping with a negligible impact on the size. The main contribution, however, is a novel real-time compres...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
Neural surface reconstruction aims to reconstruct accurate 3D surfaces basedon multi-view images. Pr...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
We explore the problem of decoupling color information from geometry in large scenes of voxelized su...
An application may have to load an unknown 3D model and, for enhanced realistic rendering, precomput...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution ...
Abstract — Conversion of unorganized point clouds to surface reconstructions is increasingly require...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
Neural surface reconstruction aims to reconstruct accurate 3D surfaces basedon multi-view images. Pr...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...