Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex geometry on current GPUs. Despite the fact that LoDs come naturally with octrees, interpolating and filtering SVOs are still issues in current approaches. In this paper, we propose a representation for the appearance of a detailed surface with associated attributes stored within a voxel octree. We store macro- and micro-descriptors of the surface shape and associated attributes in each voxel. We represent the surface macroscopically with a signed distance field and we encode subvoxel microdetails with Gaussian descriptors of the surface and attributes within the voxel. Our voxels form a continuous field interpolated through space and scales, t...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
This thesis explores the data structure known as sparse voxel octree and how it can improve the perf...
This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may impro...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
We present a multiscale surface appearance representation and a rendering model that accounts for th...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
This thesis explores the data structure known as sparse voxel octree and how it can improve the perf...
This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may impro...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
We present a system that combines voxel and polygonal representations into a single octree accelerat...