This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel grids. The memory consumption of a plain dense grid scales too fast as the resolution increases to be feasible at very high resolutions. In computer graphics, the geometry is often surface geometry, and representing the data in a sparse voxel octree exploits the sparsity, making the memory consumption scale much better than for a dense grid. The size of sparse voxel octrees is still significant at high resolutions, and this thesis consists of four papers addressing the memory consumption by also exploiting coherence in the data. The coherence is detected automatically in voxel data sets and encoded losslessly in a directed acyclic graph as nod...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
This thesis investigates a memory-efficient representation of highly detailed geometry in 3D voxel g...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using ...
In computer graphics, the geometry of virtual worlds can be represented in numerousways, from collec...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Sparse Voxel Directed Acyclic Graphs (SVDAGs) losslessly compress highly detailed geometry in a high...
Representing geometry data as voxels allows for a massive amount of detail that can be rendered in r...
Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enab...
Voxel-based data structures, algorithms, frameworks, and interfaces have been used in computer graph...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray ...
This paper deals with the issue of geometry representation of voxelized three-dimensional scenes usi...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...