The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE program, has assembled a network of research teams from across Canada to undertake projects in three applied research domains and three foundation research domains. The application domains are: • Games: activities in artificial settings that do not mimic reality, in which players compete to "win" using rules; • Simulation games: activities in simplified dynamic models of reality, in which players compete to win using rules; • Simulations: activities in simplified, dynamic but accurate models of reality, in which players explore and practice but do not compete. The foundation domains, which support all application domains, are: • Conceptual Foundati...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The main objective of this article is to delineate some of the general difficulties encountered whil...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based met...
Research into games in education most frequently expresses itself in the form of noting that games i...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The main objective of this article is to delineate some of the general difficulties encountered whil...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based met...
Research into games in education most frequently expresses itself in the form of noting that games i...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The main objective of this article is to delineate some of the general difficulties encountered whil...