Research into games in education most frequently expresses itself in the form of noting that games interest and motivate, and that we might therefore find the learning process improved if we were to use games as a vehicle for the delivery of learning content. We do not wish to take this approach, but to analyse what it is that makes games interesting and motivating and apply this in the context of designing learning scenarios. Many papers propose taxonomies of game style and criteria for good game design, tending to list good ideas and observed issues, but meeting difficulties when trying to generalise. We review some of the more important contributions in the area, and distil these into models to help us understand what's involved by defin...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
With the development of media technology and game evolution, games are endowed with multiple purpose...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
The aim of this paper is to highlight the lack of studies examining the contexts in which learning g...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
With the development of media technology and game evolution, games are endowed with multiple purpose...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
The aim of this paper is to highlight the lack of studies examining the contexts in which learning g...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...