Several ways to address learning are: 1) through learning theories, 2) through learning styles (treated as distinct from learning theories here), and 3) through instructional design theories and models. This paper looks at the second approach to examine how modern games support various learning styles in their design and gameplay. Four well-known learning style models are examined in the context of computer game design. These are: the Keirsey Temperament Sorter, the Gregory Style Delineator, Felder’s Index of Learning Styles, and Kolb’s Learning Style Inventory. Good, i.e. top-rated games can be shown to incorporate aspects of most, if not all of these, and in this way actively support learners of all learning style preferences
This article reviews a range of literature of computer games and learning theories and attempts to e...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Video games are increasingly becoming more intelligent, able to adapt themselves to the individual g...
Research into games in education most frequently expresses itself in the form of noting that games i...
[[abstract]]Learning styles are considered to be one of the factors that need to be taken into accou...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Educational computer game has many similar characteristics like any other genres of games. However i...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This article reviews a range of literature of computer games and learning theories and attempts to e...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Several ways to address learning are: 1) through learning theories, 2) through learning styles (trea...
Video games are increasingly becoming more intelligent, able to adapt themselves to the individual g...
Research into games in education most frequently expresses itself in the form of noting that games i...
[[abstract]]Learning styles are considered to be one of the factors that need to be taken into accou...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Educational computer game has many similar characteristics like any other genres of games. However i...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
Key Summary Points The design of games for learning requires knowledge of game design and of instruc...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
This article reviews a range of literature of computer games and learning theories and attempts to e...
This article reviews a range of literature of computer games and learning theories and attempts to e...
Books, film, television, and indeed every other medium that came before them has been used and somet...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning In this chapter, I...