Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. We discuss the case study in the context of Kolb’s experiential learning and Dynamic Matching model, Perry’s stages of intellectual development and Beech and Macintosh’s Processual Learning model. The data used was from questionnaire feedback from the pupils that played the games and students that designed the games. Further qualitative feedback was collected from local schools involved in playing the games created by the students. Findings: Overall, the students responded positively to the assessment and would like to see more of this type of assessment. They enjoyed the creativity involved and th...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
The international focus on the learning potential of games in recent years has led to a boost in bot...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
With the development of media technology and game evolution, games are endowed with multiple purpose...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The main objective of this research is to study how game design aspects can be integrated with relev...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
This article explains how learning theories based on games and gamification strategies can be incorp...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
The international focus on the learning potential of games in recent years has led to a boost in bot...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
With the development of media technology and game evolution, games are endowed with multiple purpose...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The main objective of this research is to study how game design aspects can be integrated with relev...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
This article explains how learning theories based on games and gamification strategies can be incorp...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...