International audiencePlaying is one of the most important activities of children. It constitutes a basic developmental factor and has a decisive influence on their learning processes. Although learning is not the reason why children choose to play, playing is the predominant way that children learn and "learn how to learn". Through playing, learning-related processes, such as repetition, practice, imitation, exploration and discovery are enhanced and skills necessary for learning, such as internal motivation and engagement are developed. Advancements in technology caused a rapid shift towards digital games, thus making it crucial for education to evolve in order to differentiate the existing leaning methods. Educational digital games have ...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The aim of this study is to determine the level of compliance of the educational digital game design...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Educational games are considered interactive activities that should be just as motivating and engagi...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The aim of this research project is to create a reusable and flexible gamified learning design where...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The aim of this study is to determine the level of compliance of the educational digital game design...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Educational games are considered interactive activities that should be just as motivating and engagi...
In recent years, electronic games have assumed an important place in the lives of children and adole...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
In recent years, electronic games have assumed an important place in the lives of children and adole...
The aim of this research project is to create a reusable and flexible gamified learning design where...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
The aim of this study is to determine the level of compliance of the educational digital game design...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...