Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. We present a pilot study investigating the potential of a board game on sustainability risks and opportunities in product development and life cycle, performing a test with different student audiences. The paper discusses our results of the experiment, including a survey following the game, qualitative analysis of stud...
Projects and project-based activities account for over 30% of the global GPD and act as significant ...
Sustainability has increased its meaning in businesses in recent years and based on that, many com...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
The Sustainable Strategies Game (SSG) is being developed as ‘edutainment’ in response to the need t...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Game-based learning has been regarded as one of the best ways to raise public awareness of important...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
Education for Sustainable Development (ESD) has become an essential issue for schools facing major c...
Since the concept of sustainability is linked to the problems of daily life, educational games are a...
The article aims at assessing the effectiveness of a role-play in addressing two concerns: clarifyin...
Projects and project-based activities account for over 30% of the global GPD and act as significant ...
Sustainability has increased its meaning in businesses in recent years and based on that, many com...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
In order to attain a truly sustainable society it is necessary for people to make ‘the sustainable c...
The need to ensure that learners acquire the knowledge and skills required to promote sustainable de...
The Sustainable Strategies Game (SSG) is being developed as ‘edutainment’ in response to the need t...
Sustainability and sustainable development have been recognized as the major challenges of the 21st ...
The scientific evidence for how human activity negatively impacts the natural environment is now nea...
Game-based learning has been regarded as one of the best ways to raise public awareness of important...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
Education for Sustainable Development (ESD) has become an essential issue for schools facing major c...
Since the concept of sustainability is linked to the problems of daily life, educational games are a...
The article aims at assessing the effectiveness of a role-play in addressing two concerns: clarifyin...
Projects and project-based activities account for over 30% of the global GPD and act as significant ...
Sustainability has increased its meaning in businesses in recent years and based on that, many com...
[EN] Game-based learning refers to the use of game thinking and mechanics to engage and motivate stu...