The purpose of this thesis was to study the use of games as a medium to teach and to see how they can create a fun experience for the learners while being able to be effective as a learning tool. Despite there being many educational games, there are few that are considered to be successful. Slapping educational content into a game is not enough. Some design elements need to be considered and finding the correlation between gameplay and content is important. This paper is divided into two parts. The first part examines learning theories, concepts of fluid and crystallised intelligence, and issues of the traditional school system. The second part focuses on game design, looking at gamification and game-based learning, Flow Theory, elements o...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This report is about computer game based learning, how to make a program for making educational game...
The main objective of this research is to study how game design aspects can be integrated with relev...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
With a growing importance of developing educational applications, this study attempts to assess the ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
In recent years, electronic games have assumed an important place in the lives of children and adole...
This article explains how learning theories based on games and gamification strategies can be incorp...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The main objective of this research is to study how game design aspects can be integrated with relev...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This report is about computer game based learning, how to make a program for making educational game...
The main objective of this research is to study how game design aspects can be integrated with relev...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
With a growing importance of developing educational applications, this study attempts to assess the ...
In recent years, electronic games have assumed an important place in the lives of children and adole...
In recent years, electronic games have assumed an important place in the lives of children and adole...
This article explains how learning theories based on games and gamification strategies can be incorp...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The main objective of this research is to study how game design aspects can be integrated with relev...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This report is about computer game based learning, how to make a program for making educational game...
The main objective of this research is to study how game design aspects can be integrated with relev...