Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in gaming upsurges around the world and across a larger part of the population, it is obvious that games are not only an entertainment medium for children or young people anymore. Games can be used to accomplish different purposes for different groups of people in the society. Design and use of games for learning and/or educational purpose has been an important research field for several years. However, this research field is yet to deliver expected achievement and result, despite many efforts and resources p...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Educational games are considered interactive activities that should be just as motivating and engagi...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Video games were created more than half a century ago and have rapidly become part of the common cul...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Educational video games can provide an effective learning experience if designers ensure that the ga...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Educational games are considered interactive activities that should be just as motivating and engagi...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Video games were created more than half a century ago and have rapidly become part of the common cul...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
Educational video games can provide an effective learning experience if designers ensure that the ga...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...