Abstract The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
Building on the outcomes of an Erasmus+ Project, the authors explore the possibility of employing si...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
This article explores the use of simulations and games in tertiary education. It exam...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
Building on the outcomes of an Erasmus+ Project, the authors explore the possibility of employing si...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
This article explores the use of simulations and games in tertiary education. It exam...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
Building on the outcomes of an Erasmus+ Project, the authors explore the possibility of employing si...