Simulation games originate from strategic, scenario-based planning; they are playful, interactive and participatory methods or formats designed to train multiple competences, ranging from simple, instantly performed role plays to complex simulations lasting several days or weeks. Simulation games either focus on prototypal imitations of real/existing situations or events (simulation), or address archetypal scenarios of fundamental problems or conflicts (planspiel). In academic contexts simulation games become increasingly popular and relevant. They appeal to our gaming nature as homo ludens; they call for an essential academic freedom to act; and they provide novel, innovative and adaptive learning arrangements
The notion of game theory, origins and purposes of simulation, simulation as educational innovation,...
This article reports on the results of research carried out with university students using simulatio...
Working Paper com arbitragem científicaSimulation games, from the simplest ones to the most sophisti...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
The growing popularity of simulations and games invites the production of insights that help academi...
This article explores the use of simulations and games in tertiary education. It exam...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games are being used across a variety of subject areas as a means to provide insight...
Higher education institutions are embracing technology development and innovative teaching methods i...
This article explores the use of simulations and games in tertiary education. It exam...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
The notion of game theory, origins and purposes of simulation, simulation as educational innovation,...
This article reports on the results of research carried out with university students using simulatio...
Working Paper com arbitragem científicaSimulation games, from the simplest ones to the most sophisti...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
Gaming-Simulation can be viewed as a hybrid form involving the performance of game activities in sim...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
The growing popularity of simulations and games invites the production of insights that help academi...
This article explores the use of simulations and games in tertiary education. It exam...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games play an important role in how young people learn. Through simulations and game...
Simulations and games are being used across a variety of subject areas as a means to provide insight...
Higher education institutions are embracing technology development and innovative teaching methods i...
This article explores the use of simulations and games in tertiary education. It exam...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
The notion of game theory, origins and purposes of simulation, simulation as educational innovation,...
This article reports on the results of research carried out with university students using simulatio...
Working Paper com arbitragem científicaSimulation games, from the simplest ones to the most sophisti...