This article explores the use of simulations and games in tertiary education. It examines the extent to which academics use different simulation-based teaching approaches and how they perceive the barriers to adopting such techniques. Following a review of the extant literature, a typology of simulations is constructed. A staff survey within a UK higher education (HE) institution is conducted to investigate the use of the different approaches identified within the typology. The findings show significant levels of use of both computer and non-computer-based simulations and games. The main barrier to teaching with simulations, as perceived...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
This article explores the use of simulations and games in tertiary education. It exam...
The growing popularity of simulations and games invites the production of insights that help academi...
Simulations and games are being used across a variety of subject areas as a means to provide insight...
This article discusses computer-based simulations and games approaches in learning in Portuguese hig...
One of biggest challenges in increasing the uptake of simulation games in higher education is the di...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Higher education institutions are embracing technology development and innovative teaching methods i...
Purpose – The paper aims to contribute to the wider adoption of simulation games in marketing teachi...
While a substantial amount of research has been conducted into the use of simulation games in busine...
This Special Issue explores assessment and evaluation of simulation-based learning in higher educati...
Simulations and games play an important role in how young people learn. Through simulations and game...
The growing popularity of simulations and games invites the production of insights that help academi...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...
This article explores the use of simulations and games in tertiary education. It exam...
The growing popularity of simulations and games invites the production of insights that help academi...
Simulations and games are being used across a variety of subject areas as a means to provide insight...
This article discusses computer-based simulations and games approaches in learning in Portuguese hig...
One of biggest challenges in increasing the uptake of simulation games in higher education is the di...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Higher education institutions are embracing technology development and innovative teaching methods i...
Purpose – The paper aims to contribute to the wider adoption of simulation games in marketing teachi...
While a substantial amount of research has been conducted into the use of simulation games in busine...
This Special Issue explores assessment and evaluation of simulation-based learning in higher educati...
Simulations and games play an important role in how young people learn. Through simulations and game...
The growing popularity of simulations and games invites the production of insights that help academi...
There have been few attempts to introduce frameworks that can help support tutors evaluate education...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Simulation games originate from strategic, scenario-based planning; they are playful, interactive an...