Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down and simplified as much as possible. Additionally, even after abstraction of the real system, multiple design decisions need to be made and these may differ depending on the gaming simulation. Aim. This article proposes a framework for formalizing, and consequently standardizing, expediting and simplifying, the modelling of gaming simulations. Method. The proposed framework applies game concepts pertaining to game theory in the abstraction of the real system and the ...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Designing and developing computer games can be a complex activity that may involve professionals fro...
This paper looks at the game design and engineering approach to model the game design. The game mode...
Attempts to improve our understanding and application of game design principles has seen a rise in t...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
In this article results from mathematics are used to create a formalism for games. Games are conside...
Designing and developing computer games can be a complex activity that may involve professionals fro...
This paper looks at the game design and engineering approach to model the game design. The game mode...
Attempts to improve our understanding and application of game design principles has seen a rise in t...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
This paper presents a conceptual framework for designing games for different purposes and goals. The...