Attempts to improve our understanding and application of game design principles has seen a rise in the creation of "frameworks" for use in industry and academic study over time. A number of frameworks have come into popular practice and while there exists a "common sense" understanding of what a framework in game design might be, there are limited attempts to formally add to their definition through discourse. This paper seeks to address problems that may have led to this gap in our knowledge about frameworks. We also outline a selection of frameworks that we believe to be of use for developers, and present the questions that arose from early attempts to define and compare these frameworks. To the best of our knowledge, there are no other p...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Abstract. Developing game is anymore essentially a personal effort. The game development process is ...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Methodological frameworks guide the design of digital learning game based on well founded learning t...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Abstract. Developing game is anymore essentially a personal effort. The game development process is ...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...