This paper presents a conceptual framework for designing games for different purposes and goals. The paper provides a summary of basic requirements for designing interactive games to suit specific purposes. To achieve this aim, a typology of seven general purposes of serious games are provided. The purposes are further illustrated using specific examples of games that apply these specific game purposes. Ultimately, the framework developed in this paper aims to encourage the design of serious games with a purpose-focus orientation, helping game designers to match specified game characteristics with its intended purpose. The framework developed in this paper could also be used to facilitate designing game-based research programmes.Multi Actor...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
The usual approach to serious game design is to construct a single game intended to address the spec...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
The usual approach to serious game design is to construct a single game intended to address the spec...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
The usual approach to serious game design is to construct a single game intended to address the spec...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
The usual approach to serious game design is to construct a single game intended to address the spec...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...
The integration of learning goals with game mechanics in serious games used in urban and spatial pla...