Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use of simulation games. Aim. This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establish games as a valid research tool. Our focus lies on the approach towards the use of games as design instrument; using the...
The following paper discusses the idea of a double-game structure within one course. The first game ...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
Jan Klabbers introduced the terms science of analysis and science of design to indicate differences ...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
In this paper we explore the possibilities to combine two research methods we regard as being very u...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
The following paper discusses the idea of a double-game structure within one course. The first game ...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
Jan Klabbers introduced the terms science of analysis and science of design to indicate differences ...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
This paper discusses certain critical concerns regarding the usefulness of simulation games as educa...
In this paper we explore the possibilities to combine two research methods we regard as being very u...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
The following paper discusses the idea of a double-game structure within one course. The first game ...
Alarge proportion of commercially available simulation games are designed to teach participants to m...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...