Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all salient factors for successful simulation games, and often stem from a clear view of one particular field of science only. With combining multiple disciplines, connect analysis and design as well as research and practice, we provide deep insights in design and use of simulation games. Aim. This article analyzes the design and evaluation process of a variety of game-based projects and activities, using existing scientific concepts and approaches, in order to establish games as a valid research tool. Our focus lies on the approach towards the use of games as design instrument; using the...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This paper presents a conceptual framework for designing games for different purposes and goals. The...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
Purpose: The purpose of this paper is to present a methodology for research through game design and ...
GAMING simulations (games) have been closely relatedwith systems, and particularly with systems char...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This paper presents a conceptual framework for designing games for different purposes and goals. The...