The book ""Simulation and Gaming"" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game developme...
This monograph provides comprehensive guidelines on the current and future trends of innovative simu...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
computer bookfair2015xiv, 413 pages :This book provides an introduction to mathematical and computer...
Games, simulations, and case studies in science education are discussed in this book. The book consi...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores ...
This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for educatio...
In today's technological society, people spend more and more time in built environments that they ha...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
The following paper discusses the idea of a double-game structure within one course. The first game ...
This monograph provides comprehensive guidelines on the current and future trends of innovative simu...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
computer bookfair2015xiv, 413 pages :This book provides an introduction to mathematical and computer...
Games, simulations, and case studies in science education are discussed in this book. The book consi...
The "Simulation and Gaming Environments (SAGE) for Learning" Project, funded by the SSHRC-INE progra...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores ...
This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for educatio...
In today's technological society, people spend more and more time in built environments that they ha...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
The following paper discusses the idea of a double-game structure within one course. The first game ...
This monograph provides comprehensive guidelines on the current and future trends of innovative simu...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
computer bookfair2015xiv, 413 pages :This book provides an introduction to mathematical and computer...