Using gameplay metrics to articulate player interaction within game systems has received increased interest in game studies. The value of gameplay metrics comes from a desire to empirically validate over a decade of theorization of player experience and knowledge of games as ludic systems. Taking gameplay metrics beyond formalized user testing (i.e. with the aim of improving a product) allows researchers the freedom of examining any commercially available game without the need to have access to the game's source code. This paper offers a new methodology to obtain data on player behavior, achieved through analyzing video and audio streams. Game interface features are being analyzed automatically, which are indicative of player behavior and g...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
This chapter introduces readers to an innovative method designed specifically to meet game researche...
\u3cp\u3eAs video games are becoming more and more complex and are reaching a broader audience, ther...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
This paper introduces a video processing method designed specifically to give researchers access to ...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
This chapter introduces readers to an innovative method designed specifically to meet game researche...
\u3cp\u3eAs video games are becoming more and more complex and are reaching a broader audience, ther...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
This paper introduces a video processing method designed specifically to give researchers access to ...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...