The objective of this study is to quantitatively incorporate user observation into usability evaluation of game interface design.In this study,an experiment was conducted to monitor and record users' behavior using built in video-cam.The experiment was done after the user play “A Garuda” game.All the character movement controlled by user were captured and recorded for comparative analysis.There were about 20 people involved as a subject for this experiment.The data from video recordings were coded with Noldus Observer XT in order to find usage patterns and thus to gather quantitative data for analyzing the GUI effectiveness,efficiency and satisfaction.The result of user's interaction towards the design of game's GUI able to give additional ...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
Computer game design process should be developed carefully so that products produced computer games ...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
This study is to find the perception of users in using game design which the game design has been ap...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
The question what players enjoy games so much has been around since the time people have first start...
Usability engineering and usability testing are concepts that continue to evolve. Interesting resear...
In the thesis, I present the outlier searching game for two different environments – 2D or computer-...
The goal of this small experiment was to see if it could be determined whether or not user interface...
The objective of this Thesis was to study how the functionality and visual design of video game user...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
Computer game design process should be developed carefully so that products produced computer games ...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Current quantitative methods of measuring player experience in games are mostly intrusive to play an...
This study is to find the perception of users in using game design which the game design has been ap...
Current quantitative methods of measuring player experi-ence in games are mostly intrusive to play a...
The question what players enjoy games so much has been around since the time people have first start...
Usability engineering and usability testing are concepts that continue to evolve. Interesting resear...
In the thesis, I present the outlier searching game for two different environments – 2D or computer-...
The goal of this small experiment was to see if it could be determined whether or not user interface...
The objective of this Thesis was to study how the functionality and visual design of video game user...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...