The objective of this Thesis was to study how the functionality and visual design of video game user interfaces can affect perception, and the different factors that may have further influence the viewer’s attention and user experience. As such, the Thesis goes over the different aspects of the design process of both user interfaces and user experience, and what elements should be considered in order to achieve a comprehensive unit. The methods used to study this involved a screening where the participants were directed to observe three different versions of a prototype that all have unique design choices. In order to examine their perception, the participants used an eye tracker to record the movement of their eyes during the screening....
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
This study has focused on the relation between aesthetics and usability within a user interface base...
The goal of study 1 was to use a remote eye tracker to understand how eye movements change with 7 ge...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
This thesis revolves around user interface design, more specifically graphical user interface design...
Various researches have been conducted to improve the quality of e-learning courseware. Other than u...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Abstract: In this post-PC era, there are many IA (Information Appliance) products entering into our...
This thesis focuses on creating a practical framework on how to balance usability and visual aesthet...
The file attached to this record is the author's final peer reviewed version. Open access journalRes...
The game development processes behind entertainment games are not well understood. While there are s...
This article examines the cognitive process of visually experiencing user interfaces. It contributes...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
User experience is conceptualized as a phenomenon consisting of instrumental and non-instrumental qu...
The merging of usability and aesthetics is one of the more promising contemporary trends in user int...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
This study has focused on the relation between aesthetics and usability within a user interface base...
The goal of study 1 was to use a remote eye tracker to understand how eye movements change with 7 ge...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
This thesis revolves around user interface design, more specifically graphical user interface design...
Various researches have been conducted to improve the quality of e-learning courseware. Other than u...
Context. Video games usually have visual aids guiding the players in 3D-environments. The designers ...
Abstract: In this post-PC era, there are many IA (Information Appliance) products entering into our...
This thesis focuses on creating a practical framework on how to balance usability and visual aesthet...
The file attached to this record is the author's final peer reviewed version. Open access journalRes...
The game development processes behind entertainment games are not well understood. While there are s...
This article examines the cognitive process of visually experiencing user interfaces. It contributes...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
User experience is conceptualized as a phenomenon consisting of instrumental and non-instrumental qu...
The merging of usability and aesthetics is one of the more promising contemporary trends in user int...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
This study has focused on the relation between aesthetics and usability within a user interface base...
The goal of study 1 was to use a remote eye tracker to understand how eye movements change with 7 ge...