The visual style in a game is an aspect of user experience that is often neglected in user experience studies in games. Visual style is often reflective of the tone that a game designer intends to convey or the assumption of what the intended audience would prefer, and it is an important aspect of how a player experiences a game. This thesis investigated how visual style impacts user experience, by observing user experience from two different approaches, moment and memory-based experiences (engagement and enjoyment), through the manipulation of style in a game. The manipulated aspects of visual style were color and form. While the impact of color and form on experience is inconclusive, visual preference by a player does appear to be indicat...
This thesis investigates how principles of game design can be applied to a PC game settings menudesi...
The design of video games has a tremendous impact in shaping our experience, and one area is through...
Video games can both be described as a form of art and as digital products. Video games therefore al...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The objective of this Thesis was to study how the functionality and visual design of video game user...
The digital gaming community appreciates visual style information in digital games as it facilitates...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
This study examines how digital products can be designed towards increased levels of experienced eng...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
This thesis investigates how principles of game design can be applied to a PC game settings menudesi...
The design of video games has a tremendous impact in shaping our experience, and one area is through...
Video games can both be described as a form of art and as digital products. Video games therefore al...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
Every video game has a distinct visual style however the functions of visual style in game graphics ...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
The objective of this Thesis was to study how the functionality and visual design of video game user...
The digital gaming community appreciates visual style information in digital games as it facilitates...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
This study examines how digital products can be designed towards increased levels of experienced eng...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
This thesis investigates how principles of game design can be applied to a PC game settings menudesi...
The design of video games has a tremendous impact in shaping our experience, and one area is through...
Video games can both be described as a form of art and as digital products. Video games therefore al...